
It works for the most part in CoD4, because in any given situation today you can find pretty much all those weapons on all sides, anywhere in the world. CoD:WaW being the fallback, maybe?Īnyway, to the original question, I find the weapon allpick to be most annoying, mostly because it breaks the immersion somewhat for me. Has anyone considered that they made exactly the game they were comissioned to make? Don't forget that development on CoD:WaW began long before CoD4 became immensly successful and if I remember correctly, people were moaning about CoD4 not being in WWII. Sure, CoD:Waw is pretty much CoD4 with a WWII skin, but remember that it is Activison that owns Call of Duty, not Treyarch or Inifinity Ward, and I would be most interested in seeing the design brief given to Treyarch in regards to CoD:WaW. It doesn't sound like a bad game by a long shot, I would give it a go if I could find a copy. It scores on average 7-8/10 and the only review I read that was not favourable made no sense, at all. No, I haven't played CoD3, but I have read plenty reviews. I think Treyarch has gotten more stick than it derserves. If they wanted to mooch off the success of CoD4 with similar box art, that's nothing Treyarch can be blamed for. Treyarch has no control over packaging and marketing, that's Activisions job.
